Wednesday, 26 October 2011

Creating the Necron Head.

 Probably the hardest part in any humanoid model is the head. Many points and curves and the major focus point on a model. Initialy I thought of making a spline shape of the head and then use bevel profile on it.
I was not happy with the outcome.


My next step was to do some research on u tube, how do profesionals make their character heads?


I found 3 methods.

The first is to create a plane and upload a front and side image of your head then using planes to create the areas around the mouth and eyes  and the attach and weld the planes and expand.




You Can see the complete video at http://www.youtube.com/watch?v=pD6AlOPzSro

The second method is by creating a box and split polygons and move vertexes.
(The link of the video I had does not work now)

And the third method was using A program like z brush and virtualy sculpt the head.


So I tryed the second approch; I created a sphere resized it and the converted to an editable poly.
After that there was alot of vertex adjusting as you can see in the pictures bellow.



 At one point onwards  I started to work on only one side.
 When i was happy with the result I removed the unworked half then cloned/ mirror/attach /weld
 Then I used boolean for the mouth slot and "teeth"
 For the nose I drew a spline then shell, rotate and allign it to the middle.

 Not happy with the cheeks, I edited them a bit more.
WEhen the model was ready added the shell modifier.

 When I placed the eyes it felt very hollow.
So I cloned the head, kept the section around the eyes and smade it smaller and moved a bit back, this created depth to the eye socket.

 Appling the crome effect and glow material to the eyes.


This was probably the most chalenging part of tyhe model. In the future I will attempt to create a head with the use of planes.

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