Wednesday, 12 October 2011

Major Update 3- techniques I have learned.

Adding blueprints to assist your modeling.

I tryied the technique showed in the lecture creating 3 planes and alinging them and giving them textures.
 I must say even though I have seen it used in u tube also I did not like it. You have to set the dimentions of you plains acordingly, then import the material then add the texture then apply it make it 2 sided etc.


 I already used vieport pane and found it much easier and secure. Right click on the wireframe or whatever mode you are in.  Select the set viewport. Import the image set as bitmap and set it unlocked. for the next two I do the same but keep it locked with zoom. I then create a box  accurate in the blue print in view 1. I then zoom the other viewports until the box fits their dimentions then i go back to  set vieport and untick the lock.


 Creating the base of the necron destroyer- Bevel Profile.
To create the base of the necron destroyer I drew the base of it in 2d on top view. then on front view I creatied a line indicating the curve of the necro body. Then i selected the modifier bevel profile and selected the line as my guide. after some twicking with my guide line the object below was created
 Then with boolean I cut out 2 boxes and a cylinder from my shape.

 I then duplicated the shape moved the clone below it and substracted it leaving only a shell.

 I then converted to poly and deleted half the body to focus on one side. I then selected some polygons on the edge moved and extracted them to get the raised part.


 Then I created a capsule and rotated it, moved it and cloned it with 5 steps and then cut them out of the body with boolean to create the air vents in the body.

No comments:

Post a Comment