Depth of field
My third scene is a mid hight shot including the necron lord and the top left corner of the dreadnaught.
For these scene I want to have a depth of field effect. It starts with the camera focus on the necron lord waving his hand as he removes the dreadnaught lid and screws with telekinisis. Then the camera loses focus from the necron and focuses in the spining and raising screws and lid.
So after some reasearch I found how to do it and it was easier than I thought. I selected the camera and in properties I select and enable depth of field ( same way I would for motion blur).
I then add a key with the target of the camera onto the necron lord and render a still frame to check the result.
the image bellow is without depth of field for reference:
You can see the dread is blured and you can barely see a orange bit on the chest of the necron, which is the desired effect.
Then with the autokey on I move the bar further down.
and change the target distance in the camera setting to focus on the bolts.
And here is the final scene.
Planning ahead.
With the Depth of field and the Assinged renderer I think I have all the tools and technick's I need to complete my animation. At the very end IF i have time I will see if I can create the blood effect.
With one week left I will now skin and rig my necron models.
Until the end of Tuesday I hope to have scenes 1,2,3 done and rendered.
Next post on Monday.
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