Not so fast thought.
Today I sorted out the bitmap files for my dreadnaught, I also converted all the hoses to editble polys because the dread needs to by scaled to size with the scenery, why you may ask, the reason is because the hose diameter is set to a size in its settings that does not change when scaled. The result was having a masssive hose on a small dreadnought. If you convert the hoses into editable poly it loses its settings as a hose and now scales done to the rest of the model.
So with the terrain made to an extend and the models ready, I added the dreadnought to my scene.
And a render with the enviroment and the dread.
My Idea was to add the models and work from there.
But I need to add the bones to the models.
Still i am not sure if I needed to attach all the parts of the necron together before the skining it.
So i tested it.
I created 4 objects and then for each one I added a skin modifier and added the bone within it.
It seemed to work fine. It does seem I am creating more work for my self, I will just have to apply it to the model and see.
My plan is tomorrow to create the bones for the dreadnought and add it to the scene.
If I am productive I will also start the necron lord Rigging and skinning.
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