Mistakes are useful if you can learn from them, but first you need to identify them.
1) Construction of my models, not sure if i am wrong or right, but I wound link all parts and place the pivot point in the right position insted of using bones, I would also create a parameter editor for the fingers.
2) Add more motion to the necron destroyers in the scene of telekinisis.
3) Before I go into the mistakes per scene, I think I tried to cram too much into to little time.
4) In the last scene the necron lord seems to be shaking too much towards the end. I dont know why i used a path constraint wich was a spline between 2 vertexes. When I played the sequence on 3ds max it did not seem to shake.
5) in the scene where the necron lord raises and throws the lid, I linked the bolts and lid to the hand. Even though the hand moves the objects it does not look good in the animation. If it did it again I would unlink them and do it by hand.
6) The bolts when they are been levitated the also turn, I needed to design a more sci-fi bolt which is not perfectly even so the rotation is more visible.
7) Break down the animation of the bolts, make them go slow while turning still in the lid and once released to move faster.
And some observations:
The scenes 3,4 and 5 were not as dark as i would have liked them.
The enviroment needed alot more work to increase the reality. Unfortunatly learning new technics and time did not allow me to work more on it.
If I had more time in my animation I could make the necron lord move more slowly towards the camera thus increasing the tension of the viewer.
Conclusion
I am feeling much more confident after my first animation and have learned greatly towards 3ds max this semester. I am hoping to continue working with 3ds max and try blender too after this module is finished.
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