Here is my final video:
Scene 1. The claw
So my first scene is 4 seconds long and shows the claw of the dreadnaugh malfunctioning.
Initialy I had the front piece of the arm rotating and then rotated the linked claws. But the dread seemed to still So I added some minor movement to the main arm and the foot that you can see in the lower right corner.
I then added a smoke effect with a partical super spray. A blue onmilight was added and set the intensity on the timeline to peresent intence flashes. Finaly because the floor looked bad at the bottom left part, it was a part where the texture top joined the texture bottom, I added 2 rusty sheets of metal to cover that part of the floor.
Scene 2. The Dreadnought.
This scene was not originaly in the script.After setting up the camera for scene3, I felt that showing the claw and then the room with necrons would not have shown enough of the dreadnaught for someone to understand what it is. So I added a 3sec view of the dread, the camera is set behind some pipes and closes in.
Paying attention to detail the steam from the oppening scene is there and dissipates. The dread still has some movment in it, I animated part of the arms, claws legs and toes.
The dread shoves a rusty pipe of the platform with its shoulder as it strugles. I added this as a display of animation, you can notice the pipe moves and rotates drops to the platform and then does one minor bounce and continues to roll very little slowing down to the end.
Scene 3. The gathering
This scene had me worried. When I initialy made and tested the necrons with the smoke, it had weird effects as thought the smoke had weight itself, it would act like a ball and chain held outside a car that suddenly stops; it would yank forward, mabe it is because of the gravity warp.
I had a few ideas how to overcome this:
a) try and delete the gravity editor
b) Move the whole sceneand camera and keep the necrons still.
c) Record only part of their movement.
I tried the last idea first and it worked. my scene started at keyframe 230 but I had the necrons moving at 180, (I also set the spawining of the particals at 180, from -100 that I had initialy set it. I also extended the timeline at the end, finishing the scene before the necrons stop.
I used a path constraint for the camera and the camera's target. Initialy in the scene the camera target is on the dread and turns to the necrons. The camera itself is at a high angle it curves and lowers passes one of the colums trying to enforce the feeling you are in the scene.
at the door entrance I made 2 boxes colour black one the one closest to the door has 50% transparecy giving the feeling that they are coming from the shadows than exiting a black block.
And again i added the omni light blue flash.
Scene 4. Telekinisis
This is my second most favorite scene, this scene is taken in eye level view, involving the necron lord and the back top of the dread. The necron lord is placed 2/3 of the screen and not the center. There was alot of fidiling to get the right angle of the dread and also have a good size view of the necron. At the begining you can see the necron moving hands chest head and main body will attemting to open the dread with telekinisis, the middle part is involves depth of field focus, focusing away from the necron and onto the dread were you can see the effect of the necron, the screws are removed and the lid is levetated. I then linked the bolts and lid to the lords hand so they would follow his movement. whille the necron is blured you can still see him wave his hand tossing the lid and bolts away.
Scene 5. Terror.
In this scene I want the viewer to feel like they are looking through the eyes of the traped paralized space marine in the dreadnought. I also wanted to enforce the feeling of fear so I used worms eye view camera angle. The camera is moves fast and out of order as the marine looks at the surroundings as the necron lord moves up. When he aproches he raises his and and puts it so close to the camera the hand blocks all view.
Music and Sound
The music was taken from terminator salvation opening theme by Danny Elfman.
The section i selected was 34 seconds and i cound not just cut it out because of the dramatic music just as the hand approches the camera, so with a filter I squezzed the 34 seconds into 30. Then I amplified the track once. I would have likes some special effects but that would require alot of skill and time I did not have at that time.
I am pleassed with the final result and that the animation is close to the storyboard with minor alterations made not because of inability but asthetic reasons.
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